KNR 271 Study Guide - Quiz Guide: Cheerleading, Nonsectarian
KNR 271 Exam #1 Study Guide
1. What do programmers do?
a. Design and Deliver Recreation and Leisure services to participants
2. Why is programming the focus of the profession?
a. Every event, facilitation, club, etc, has behind the scenes to how an event is
prepared.
3. Program:
a. Designed opportunity for leisure
4. Program development:
a. Overall management process in which a programmer will design and manage an
event/program
5. Leisure:
a. A social experience constructed through interaction in social occasions
b. It’s contextual – Different depending on how we were raised, when we were born,
and where we grew up
c. Occurs mostly in the time that is NOT devoted to work
d. KEY WORDS RELATED TO LEISURE:
d.i. Freedom
d.ii. Intrinsic satisfaction
d.ii.1. When you do something because you personally want to
and it makes you feel good
d.iii. Engagement
6. Recreation:
a. Personal and social benefits
b. Recreation represents a fusion between play and leisure
c. Refreshes or restores
d. Includes personal involvement and deep commitment
e. Organized (Scheduled)
7. Play:
a. Usually considered as an activity relating to children
a.i. No single/set definition of Play
8. Sport:
a. Competitive activity that involves physical exertion
a.i. Football, Baseball, Basketball, Soccer, Volleyball, Cheerleading,
Swimming, etc.
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9. Games:
a. Experiences that have formal rules
a.i. Board games, video games
10. Event:
a. Specialized programming for a one-time event.
a.i. Cheerleading competitions, 5K race, Concerts, etc.
11. Tourism:
a. Activities of persons traveling and staying in places outside their usual
environment usually for leisure activity
a.i. Hotels/Resorts, Theme and Water Parks, Transportation Services, etc.
12. Name the 8 Leisure Service Delivery Systems (Sectors)
a. Public Government/Agencies
a.i. Local
a.ii. State
a.iii. National
b. Voluntary Nonprofits
b.i. Sectarian
b.ii. Nonsectarian
c. Private Memberships
c.i. Nonprofit
c.ii. Commercially owned
d. Commercial Recreation
d.i. $$$
e. Armed Forces Recreation
e.i. MWR (Morale, Welfare, and Recreation)
f. Campus Recreation
g. Employee Recreation
h. Therapeutic Recreation
h.i. Clinical
h.ii. Community
13. Situated Activity System
a. 6 Key Elements:
a.i. Interacting People:
a.i.1. Macro: programmer develops activities of a group who are
seeking the same benefits
a.i.2. Micro: Leader knows the individuals are already familiar
with each other (classmates, sports team)
a.ii. Physical Setting:
a.ii.1. Visual (Sight)
a.ii.2. Aural (Hearing)
a.ii.3. Olfactory (Smell)
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Document Summary
It"s contextual different depending on how we were raised, when we were born, and where we grew up: occurs mostly in the time that is not devoted to work, key words related to leisure: d. i. When you do something because you personally want to and it makes you feel good d. iii. Engagement: recreation, personal and social benefits, recreation represents a fusion between play and leisure, refreshes or restores d, organized (scheduled) Includes personal involvement and deep commitment: play, usually considered as an activity relating to children a. i. No single/set definition of play: sport, competitive activity that involves physical exertion a. i. Swimming, etc: games, experiences that have formal rules a. i. Board games, video games: event, specialized programming for a one-time event. a. i. Cheerleading competitions, 5k race, concerts, etc: tourism, activities of persons traveling and staying in places outside their usual environment usually for leisure activity a. i.