KNR 271 Study Guide - Final Guide: Fixed Cost, Cheerleading, Fax

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19 Jun 2018
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KNR 271 Final Exam Study Guide
1. What is Cultural Competence?
a. Having an understanding, appreciation and interest in another person’s culture while being respectful
2. Why is cultural competence important to this profession?
a. We need to be able to include people in our programs.
b. The only way we can do this is if we understand cultural norms.
c. We need to be mindful and respectful to all populations which is why we need to create programs that will involve
everyone, not just one higher population.
3. Program:
a. Designed opportunity for leisure
4. Program development:
d. Overall management process in which a programmer will design and manage an event/program
5. Leisure:
a. A social experience constructed through interaction in social occasions
b. It’s contextual – Different depending on how we were raised, when we were born, and where we grew up
c. Occurs mostly in the time that is NOT devoted to work
d. KEY WORDS RELATED TO LEISURE:
i. Freedom
ii. Intrinsic satisfaction
1. When you do something because you personally want to and it makes you feel good
iii. Engagement
6. Recreation:
a. Personal and social benefits
b. Recreation represents a fusion between play and leisure
c. Refreshes or restores
d. Includes personal involvement and deep commitment
e. Organized (Scheduled)
7. Play:
a. Usually considered as an activity relating to children
i. No single/set definition of Play
8. Sport:
a. Competitive activity that involves physical exertion
i. Football, Baseball, Basketball, Soccer, Volleyball, Cheerleading, Swimming, etc.
9. Games:
a. Experiences that have formal rules
i. Board games, video games
10. Event:
a. Specialized programming for a one-time event.
i. Cheerleading competitions, 5K race, Concerts, etc.
11. Tourism:
a. Activities of persons traveling and staying in places outside their usual environment usually for leisure activity
i. Hotels/Resorts, Theme and Water Parks, Transportation Services, etc.
12.
Situated Activity System
a. 6 Key Elements:
i. Interacting People:
1. Macro: programmer develops activities of a group who are seeking the same benefits
2. Micro: Leader knows the individuals are already familiar with each other (classmates, sports team)
ii. Physical Setting:
1. Visual (Sight)
2. Aural (Hearing)
3. Olfactory (Smell)
4. Tactile (Touch)
5. Taste
iii. Leisure Objects:
1. Symbolic
2. Social
3. Physical
iv. Structure:
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1. Rules:
a. Civil Legal Rules
i. Laws
b. Polite-Ceremonial Rules
i. Show sportsmanship
c. Relational Rules
i. Teach you how it works
v. Formats:
1. Instructional (Coach or Instructor running event)
2. Open Facility (Open Gym)
3. Competition
4. Special Events
5. Clubs
6. Trips
7. Volunteering
vi. Relationships:
1. Programmer needs to be able enhance or build relationships if that is the goal for the program
vii. Animation:
1. How the programs set into motion
2. Seem spontaneous
13. Needs Assessment:
b. Happens BEFORE the activity takes place
c. Identifying and documenting recreational needs that can be successfully met with programs and services developed by the
agency.
d. Understanding who our participants are before we design a program leads to…
i. Successful programs
ii. Satisfied Participants
14. Needs:
a. A state of deprivation arising out of the basic innate biological characteristics of humans
i. Exists apart from society
1. Water
2. Food
3. Oxygen
4. Shelter
5. We also NEED to participate in intrinsically rewarding recreation programs!
15. Want:
a. A culturally learned behavior pattern for satisfying specific needs
i. Hungry? *Goes to eat a Big Mac*
ii. I should play a sport! *plays baseball*
iii. Individuals NEED intrinsically rewarding programs but want specific ones.
16. Interest:
a. An awareness or feeling about something one would like to do
i. Learned and influenced by social factors
17. Intention:
a. The commitment to acquire specific satisfiers of wants under given market conditions
i. Committing necessary time and money
18. 4 Ways to Conduct Needs Assessments
a. Interviews/Focus Groups
i. Before activity is complete
b. Surveys
i. Via mail, over the phone, web-based
c. Citizen Advisory Committees
i. Small groups of people who advise you on how you should run your activity/event
d. Public Meetings
i. Largest form of feedback.
ii. Everyone and anyone involved can come in and give their input on what should be done during the event
19.
Mission Statement:
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a. Defines an agency’s purpose and philosophy
b. Builds common and shared sense of purpose
c. Outlines what it intends to accomplish
d. Shows what the organization is all about
20. Name the 3 Parts of the Mission Statement:
a. Individuals
b. Community
c. Organization or Agency itself
21. Vision Statement:
a. Known for strategic Direction
i. Not Measurable
ii. Broad
iii. Futuristic
22. Performance Goals
a. Statements about program benefits
b. For the PARTICIPANT
i. “To have fun”
ii. “To learn…”
iii. “To improve…”
23. Performance Objectives
a. Measurable statements about what the participant can do as a result of your program
b. Contain 4 parts (CABD)
i. Condition
ii. Audience
iii. Behavior
iv. Degree
1. Can be measured in Speed, Accuracy, or Quality
v. Example:
1. [C] Given a ball and instruction [A] the students [B] will make a basket [D] at least 7out of 10 times.
24. Performance Objectives are based on 1 of 4 Domains:
a. Cognitive (thought processes)
b. Psychomotor (physical activity
c. Affective (emotions/feelings)
d. Social (Interactions with others)
25. #3 Program Design Goals
a. Used for planning recreation programs (NOT FOR PARTICIPANTS)
i. EX: Organize a Sweetheart Dance for Valentine’s Day
26. #4 Planning Objectives
a. Helps planner organize recourses for program
b. Specific
i. EX: Given last year’s files, Schlatter will select a theme for the decoration committee by 12/15/10
c. Checklist items:
i. Look at past records to see former themes
ii. Talk to people who have planned similar events
iii. Look in craft catalogs for ideas
27. 5 Components of Risk Management
a. Reporting and Record Keeping
i. Emergency Contact Form
ii. Allergy Forms
iii. Waivers
b. Facility Inspection and Hazard Abatement
i. Check Equipment
ii. Check Appliances
iii. Clean Floors
c. Participant Safety Briefings
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Document Summary

Program: designed opportunity for leisure, program development, overall management process in which a programmer will design and manage an event/program, leisure: Intrinsic satisfaction: when you do something because you personally want to and it makes you feel good, recreation, engagement, personal and social benefits, recreation represents a fusion between play and leisure, refreshes or restores, organized (scheduled) Needs assessment: happens before the activity takes place. Mission statement: defines an agency"s purpose and philosophy, builds common and shared sense of purpose, outlines what it intends to accomplish, shows what the organization is all about, name the 3 parts of the mission statement: Interview: hire, train, emergency procedures, what emergencies could arise during the program, figure out what steps to take during these situations, what is program persuasion, bring a change in behavior. Participants can find other services: go from 10 weeks to 5 weeks. Program is eliminated immediately: define program life cycle.