26100 Lecture Notes - Cash Flow, Business Model, Holistic Design

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27 May 2018
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READINGS IBP SEMESTER 1 2017 UTS
WEEK
TOPICS
INFO
WEEK
2
- Business models
- Obstacles for BM
- Elements of a successful BM
o CVP
o Profit formula
o Key resources
o Key processes
- Obstacles for BM
o Financial > gross margins, opportunity size, unit pricing
o Operational > end product quality, customer service, channels
o Other > priig, perforae deads, asis for idiiduals
rewards and incentives
WEEK
3
- Design thinking
- Prototyping
- Design thinking = innovation power through understanding + direct
observation of customer jobs > is it holistic
- Design thinker combines
o Empathy
o Collaboration
o Optimism
o Experimentalism
o Integrative thinking
- Prototyping > not often physical but must be tangible e.g. video, pic
Inspiration, ideation, implementation > should evolve idea
WEEK
4
Harrington + Baunsguard/Clegg
- User centred design
- Research methods
- Types of innovation
Harrington
- User centred design = research /process within context of design
- iheretly tied to hua eeds ad oers
- Usability relies upon product testing user tasks
- Project life cycles and research
o Late stage product testing > prototypes
o Users should be involved in early design stages
o centred design:
1. User research
2. Speculative scenarios
3. Pilot testing
4. Product (document) reviews
5. Product (document) testing
- Research methods
o Traditional e.g. surveys, questionaries
o Adapted methods e.g. ethnographic methods in
anthropology, video ethnography, cognitive walkthroughs
o Innovative methods: creative + visual activity
Baunsguard + Clegg
- Contextual nature of innovation
- Degrees of innovation
o Incremental vs radical
o Binary : discontinuous vs continuous
o Scale: low/medium/high
o Orgaizatioal > ope ulture > is fear stoppig the?
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- Innovation networks > finding, forming, performing > inter
organization co creative innovative approach
o Deployment
o Hybridization
o Complements
o Self-service
WEEK
5
- Value proposition
design
- Prototyping
- Customer jobs
- Value proposition design > the benefits customers can expect from
your G + ss
- Create value
- Observe customers: characteristics that you assume, observe, verify
in market
- Value map:
o Gain creators
o Pain relievers
o G + ss you proide
- Customer profile:
o Specific customer segment
o Customer jobs > pains vs gains
- A different VP canvas is needed for every different customer segment
- 10 characteristics of a great VP
- Prototyping > e.g. napkin sketches, ad-libs, VP canvases > 10
prototyping principles
WEEK
6
WEEK
7
- Strategic challenges
- Market segments
- Behavioural
segmentation
- Choosing attractive
market segmentation
- strategic challenges
o market segmentation
o target marketing
o differentiation + brand positioning
- most markets are heterogeneous> people want uniqe/specialized
experience e.g. Coke selfie campaign, pepsi emoji campaign
- market segments
o homogeneous segment that differs from other segments
o specify criteria that define the segment
o determine segment size + potential
o segment demographic (e.g. age, ethnicity) geographically (e.g.
trade area), geodemographically
- behavioural segmentation
o consumer needs (benefits sought) w. a choice criteria
o product usage + purchase influence e.g. husband/wife
targeted products
o lifestyle
o organizational behavioural attributes e.g. purchasing
structure, buying situation, etc.
- 5 steps to choosing attractive market segments
1. Criteria
2. Weigh market attractiveness
3. Assess current position of target markets
4. Project future position of each market
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Document Summary

Elements of a successful bm: cvp, profit formula, key resources, key processes. Obstacles for bm: financial > gross margins, opportunity size, unit pricing, operational > end product quality, customer service, channels, other > pri(cid:272)i(cid:374)g, perfor(cid:373)a(cid:374)(cid:272)e de(cid:373)a(cid:374)ds, (cid:271)asis for i(cid:374)di(cid:448)iduals(cid:859) rewards and incentives. Design thinking = innovation power through understanding + direct observation of customer jobs > is it holistic. Design thinker combines: empathy, collaboration, optimism, experimentalism. Prototyping > not often physical but must be tangible e. g. video, pic. User centred design = research /process within context of design (cid:862)i(cid:374)here(cid:374)tly tied to hu(cid:373)a(cid:374) (cid:374)eeds a(cid:374)d (cid:272)o(cid:374)(cid:272)er(cid:374)s(cid:863) Usability relies upon product testing user tasks. Project life cycles and research: late stage product testing > prototypes, users should be involved in early design stages centred design, user research, speculative scenarios, pilot testing, product (document) reviews, product (document) testing. Research methods: traditional e. g. surveys, questionaries, adapted methods e. g. ethnographic methods in anthropology, video ethnography, cognitive walkthroughs.

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