102265 Lecture Notes - Lecture 1: Mental Model, Interaction Design
102265 - Graphic Design: Interactive Digital Media
Lecture Notes – Student no. 18860519
Week 1
Introduction into Interactive Design
Interactivity – interaction
As a field, it began when screens started to hold more info than the
static copy. Buttons, links, form fields
Graphic designers require some skills on interactive design.
Bill Verplank –Designing Interactions
“Interaction design; design for people, interacting in the world and
getting feedback from the world.”
Interactive designer must always ask three questions.
1. How do you do?
2. How do you feel?
3. How do you know?
Do| Feel| Know
Definition.
Cognitive. adjective
1.Of or relating to cognition; concerned with the act or process of
knowing, perceiving, etc. : cognitive development; cognitive functioning.
2.Of or relating to the mental processes of perception, memory,
judgment, and reasoning, as contrasted with emotional and volitional
processes.
Important- How we perceive the world, therefore we need to pay
attention.
Interaction Design.
“Designing interactive products to support people in their everyday &
working lives.” – Sharp, Rogers & Preece (2002)
find more resources at oneclass.com
find more resources at oneclass.com
Document Summary
As a field, it began when screens started to hold more info than the static copy. Graphic designers require some skills on interactive design. Interaction design; design for people, interacting in the world and getting feedback from the world. 1. of or relating to cognition; concerned with the act or process of knowing, perceiving, etc. 2. of or relating to the mental processes of perception, memory, judgment, and reasoning, as contrasted with emotional and volitional processes. Important- how we perceive the world, therefore we need to pay attention. Designing interactive products to support people in their everyday & working lives. sharp, rogers & preece (2002) The design of spaces for human communication and interaction. Interactivity, information architecture, time & motion, narrative & interface. Of or relating to a program that responds to user activity (computer science) Working together so the total effect is greater than the sum (2 +) Capable of acting on or influencing each other.