COMS 4412 Lecture 6: November 21st Lecture

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Document Summary

In a world that is increasingly competitive and computer like computer games become a utopian version of the world. Transformation of analogue to digital is always fair and consistent in terms of topology. Games turn movements into decisions depending on how you move your character/avatar about the world of the game a string of algorithms calculates the outcomes for each movement. Topographical imposes distinctions dividing one network of topics from another. Topological subordinates connection to division across all scales of space and time. Work that creates immaterial products like knowledge, information, communication, a relationship or an emotional response. Less about the production of things and more about the production of subjectivity. Virtual play is the invention of the radical counterculture of the 60s and 70s. Video games are a way to escape from the monotony of labour. Social constructions consisting of a set of cultural notions, predicaments and anxieties expressed within digital media. Low wage/low tech/low culture the virtual sweatshop.

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