SYSC 2004 Lecture Notes - Lecture 2: Adventure Game, Bluej, Pearson Education

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This project is part of the material for the book. Objects first with java - a practical introduction using bluej. This project is a simple framework for an adventure game. In this version, it has a few rooms and the ability for a player to walk between these rooms. To start this application, create an instance of class game and call its. This project was written as the starting point of a small java project. Add items to rooms (items may have weight) Add commands (pick, drop, examine, read, )

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