Design by Failure
What do you do when things go wrong?
❖ What went wrong?
o Timing – deadlines missed
o Missing functionality – can’t make somethings work
o Fragile – testing is incomplete and known bugs exist in the code
❖ When did, things go wrong? …at the beginning…
o Planning was flawed
o Wrong assumptions made
o Information gathering was inadequate
o Not enough know about the team
❖ When did, things go wrong?... in the