CRWR 213 Lecture Notes - Lecture 16: Anders Behring Breivik, Brian Crecente, Distance Education
Document Summary
The truth about "hyper-realistic" video games as war simulators: by brian crecente, april 2012, polygon. com, concerns, that "military-entertainment complex" entices soldiers to war, widespread virtual violence normalises real violence, violent games lead to violent actions, e. g. Anders breivik - norwegian far-right terrorist, claims, he "trained" for his 2011 killing spree, left 77 dead, with call-of-duty: also played world of warcraft for up to 16 hours a day in weeks leading up to attack. Reality, according to some: herz claims: "in military trainers entertainment is not job one, two or three. Mission training is job one & missions are not entertaining. : no video game will train you to shoot a gun, on the other hand, throughout history, intense needs of govt. -sanctioned combat have spurred technological innovation in society. Case study: gears of war 4: never been known for deep, imaginative storytelling, simple concept game, cohesive setting: detailed, "horror-filled", bleak.