CCT311H5 Lecture Notes - Lecture 3: Roger Ebert, Cutscene, Joseph Kane

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Does story matter: audiences aren"t guaranteed to overlap in genres, ex. Situational/contextual drama: the game is built in such a way that mini-dramas occur naturally, ex. being reduced to little health with enemies closing in, being down 2-0 in a sports game with a minute left, 3. Player determined: story"s in the players mind, ex. in fps; you know who you are, and why you"re there (joseph kane kucan, ex. The last of us: where it goes wrong, ex. Laws of interactivity: #1 do not remove the player from the interactivity unless: 1. It can"t be all action, all the time: 2. The interactivity is not fun: ex. mixing potions and crafting, 3. You may have no choice: corollary: if done right, the illusion of interactivity will do in a pinch. Laws, #2: avoid punishing the player for interacting with the game: ex. Silent hill 2, trying to get the diary on the rooftop: do not mistake challenges with punishment.

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