CCT311H5 Lecture Notes - Lecture 4: Trojan War, Semiotics, Speed 3

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Rules: quantifying reality: the rules determine, 1. What is required by the game: 2. What is permitted by the game: 3. The fallout series: s. p. e. c. i. a. l, this ruleset powered all but one of the fallout games, strength, perception, endurance, charisma, intelligence, agility, luck, pen and paper version of fallout. Luck 1-10: dog, 50% resistance to electricity, gains a new perk every 2 levels, special, strength 1-7, perception 4-14, endurance 1-6, charisma 1-5, agility 1-15. Luck 1-10: robot, 40% resistance to all types of damage, can"t heal; must be repaired by science skill, no perks, special, strength 7-12, perception 7-12, endurance 7-12, charisma 1-5, agility 1-12. Luck 5-5: pick two traits, fast shot, bloody mess, good natured, chem reliant, chem resistant, rabid, ham fisted, tight nuts, targeting computer, vat skin, beta software, emp shielding, gifted, sex appeal, glowing one, night person. Limbs can be crippled before death: vs. reality, firearms are less effective in the game than in real life.

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