CCT380H5 Lecture Notes - Lecture 4: Deliverable

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Tutorial christine murad: common pitfalls in observations/ideations. User-centered design philosophy: design implement evaluate, starts with information collection, concept design, functionality and interface design, prototype implementation, deliverable system implementation, system enhancement and evolution. Qualitative variables: user"s satisfaction with organization/how they feel about grocery shopping. Quantitative variables: 6-10 people observed (family/friends, how long they are shopping for, how many times they use scanners for prices, how many times they use self-checkout/cashiers, how many aisles/departments. Index cards (3x5 inches: each card represents one screen (mobile) or part of a screen, often used in website or app development. If linear, can just flip through (like on a keyring), if non-linear branches then you can get creative. Wizard of oz: the users think they are interacting with a computer, but a developer is responding to output rather than the system, usually done early in design to understand user" expectations.

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