CCT380H5 Lecture Notes - Lecture 5: User-Centered Design, Computer Animation, High Fidelity

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Envisionment tools: bringing prototypes to life: 1d, 2d, scripts, scenarios, ex. A day in the life : role-playing exercises, wizard of oz simulations, drawing, sketches, screen shots, storyboards, flipbooks, collections of post-its and cut-outs, paper or cardboard mockups, 3d, puppets, physical models, cardboard, wood, plastic scraps. Legos: computer animation (time-consuming, not great for testing but helps with vision, videos. Apply nielson"s 10 usability heuristics to a site for a critique. Looking at usability, not design aesthetic (ex. government is very usable but often boring) Evaluating user interface: testing designs with users, nuance between study and experiment, studies do not interfere with users, we are doing studies, experimental simulations, always demo your system to as many people as possible for widest feedback. Spelling errors in search (user control and freedom) Location too broad many stores in a province needs to narrow further (also get rid of no frills title if its not just no frills)

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