CS250 Lecture Notes - Lecture 6: Model Alliance, Serious Game, Fast Fashion

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13 Jun 2018
School
Course
Midterm feb 14 - review on feb 7
Feb 5th class held at careers centre - job search workshop
Last class… watched the true cost - on fast fashion
Our job in a critical perspective is to ask what happens behind the scenes
Questions on my ls → eg squeeze on suppliers to meet time deadlines and price
demands of big brands
Slow fashion: “It is premised upon an ethic of care - a concern regarding the materials
that go into the products we consume, the longevity of products, and the lives of those
connected to their production.”
The model alliance - advocacy for models, policy change
NEW
The Video Games Industry
Triple A sector within industry - higher price console based vid games (focus of todays
lec)
The Video Games Industry in Canada
Vancouver teens made 1 of Canada’s first video games - sold to EA
Several of the best selling vid games (assassins creed) were made in Canada
Canada was 3rd largest gaming industry employer (after US and japan)
Last year revenues 100 bill
Players / producers / places → illustrate the logic but also tensions in this creative
economy framework
Creative economy = contemporary policy oriented discourse, can be rougly broken down
into creative industries/class/city (reviewed many times)
Call of duty MW3 made more revenue than Avatar - videogames rival and leapfrog
hollywood box offices
Historically the biggest money maker has been the console
Perpetual upgrade economics - upgrade after a few years
Canada poll - almost 60% had played video game in past month - avg age of gamer is
33 years old - male bias diminishing but not disappeared (52-48%)
Games do not just compete with other media, but fuse with them
Serious games - games designed to serve govt/corp/activist objectives → eg educate on
climate change
‘Triple - A subsector’ games industry made up of subsectors
Console manufacturing
Big brands - create hardware usually sold at loss to build marketshare -
extract profits from software designed for platform
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Document Summary

Midterm feb 14 - review on feb 7. Feb 5th class held at careers centre - job search workshop. Last class watched the true cost - on fast fashion. Our job in a critical perspective is to ask what happens behind the scenes. Questions on my ls eg squeeze on suppliers to meet time deadlines and price demands of big brands. Slow fashion: it is premised upon an ethic of care - a concern regarding the materials that go into the products we consume, the longevity of products, and the lives of those connected to their production. The model alliance - advocacy for models, policy change. Triple a sector within industry - higher price console based vid games (focus of todays lec) Vancouver teens made 1 of canada"s first video games - sold to ea. Several of the best selling vid games (assassins creed) were made in canada. Canada was 3rd largest gaming industry employer (after us and japan)

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