PSYC 310 Lecture Notes - Lecture 20: Puzzle Video Game, Psych, Rhesus Macaque

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Previous work with sandbox suggests that young children are sensitive to distance. Previous work with disorientation paradigm suggests that young children, like rats, are sensitive to geometry (i. e. , shape of space) Caveat: they use geometry at the expense of other allocentric information (landmark) Testing takes place inside rectangular room (4 x 6 feet) Disorientation occurs after the hiding event and before search is permitted. For children, the toy is always hidden in the same corner. That is, the target location is held constant. Ensures that bad performance is not due to carry-over effects (interference from previous trials) The standing position of the experiment and parent is varied across trials. Ensures that children can be using non-geometric information to solve the task. The standing position of the child varies across trials. Ensures that if children are performing randomly, responses will be evenly distributed across the corners. Experiment 1: no landmark, just geometry of space.

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