STHM 1113 Lecture Notes - Lecture 32: Epcot

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Experience Dimensions: 4 Realms
o Escapist
Highly active and immersive experience
Consumer is an active participant
Not just outdoorsy stuff, but gambling, internet, simulator, etc.
Generally includes some sort of travel, whether physical, or mental
o Esthetic
Highly immersive, but little to no participation
About just being
Essential for employees to connect consumer
Includes nature, but also theme parks
Creating Richness
o Many experiences will only utilize one dimension, but the best experiences
combine and cross dimensions constantly
Edutainment
Escatainment
o The best experiences find the sweet spot, and exist in the middle of the axis
When this is achieved, an experience moves from a plain space to a
distinctive space
A distinctive space provides an unique sense of place that entices
consumers to want to spend more time in your experience
It is this sweet spot that makes people return customers to your
experience
Merging the 4 Realms
o Edutainment (holding attention)
o Eduscapist (changing context)
o Edusthetic (fostering appreciation)
o Escathetic (altering state)
o Entersthetic (having presence)
o Escatainment (creating catharsis)
Franklin Institute
Legoland
Epcot Center @ Disney World
Academy of Natural Sciences
Desert spas
Morris Aboretum
Theme/Domain Types from Marketing Aesthetics
o History
o Religion
o Fashion
o Politics
o Psychology
o Philosophy
o The Physical World
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