CMN 10Y Lecture Notes - Lecture 13: Online Game, Information And Communication Technologies For Development, Everquest Ii

60 views5 pages
28 Mar 2017
School
Department
Course

Document Summary

Technology is neither good nor bad for freedom: it"s a tool. Technological determinant people will say yes it"s the fault of the gun because it"s made for killing people. Atomic bomb made for destruction it"s been around for a very long time but we as humans decide not to use it (social construction of technology. Playing online games is a powerful social experience: competing and cooperating. Online gaming refers to video games played over a computer network: multi-user dungeons (muds) Text based game where players can only communicate with each other by text. Four main types of interpersonal processes in online games. Factors affecting the formation of new relationships in online video games: Achievement-oriented players were high on extraversion (social butterfly) and neuroticism (low emotional stability) Time spent playing: time spent playing online games also affect interpersonal processes in ways congruent with social information processing theory. People reduce uncertainty when meeting strangers online by developing and testing impressions.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents