CMN 10Y Lecture Notes - Lecture 13: Online Game, Information And Communication Technologies For Development, Everquest Ii
Document Summary
Technology is neither good nor bad for freedom: it"s a tool. Technological determinant people will say yes it"s the fault of the gun because it"s made for killing people. Atomic bomb made for destruction it"s been around for a very long time but we as humans decide not to use it (social construction of technology. Playing online games is a powerful social experience: competing and cooperating. Online gaming refers to video games played over a computer network: multi-user dungeons (muds) Text based game where players can only communicate with each other by text. Four main types of interpersonal processes in online games. Factors affecting the formation of new relationships in online video games: Achievement-oriented players were high on extraversion (social butterfly) and neuroticism (low emotional stability) Time spent playing: time spent playing online games also affect interpersonal processes in ways congruent with social information processing theory. People reduce uncertainty when meeting strangers online by developing and testing impressions.