I&C SCI 60 Lecture Notes - Lecture 3: Rollercoaster Tycoon, Real-Time Strategy

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Genre: categorizing objects that fit into disciplines such as art and literature. Racing: working definition: what does it take to succeed in a game, action games. Overlap: strategy-some challenges in action games require problem solving: adventure games. Examples: myst, final fantasy, skyrim, fallout: strategy games. Description: game of war where rather than being on the battlefield, the player takes role as tactician. Sub-categories: real time strategy: game does not pause between turns. Turn based strategy: game stops while players make their choices: process-orientated games. No clearly defined skill (ability to navigate the system. Subcategories: character: player is exploring and manipulating the system. System: character is in charge of variables such as taxation or influencing the ecosystem. Simulation: a game that mimics real world scenarios and experiences, eg. driving a car. Examples: the sims, roller coaster tycoon, flight simulator. Games involving scenarios that had little relevance to reality.

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