ARTG 80H Lecture 16: Class 16

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Opening clip: game space, every game on wikipedia. Stabilizing those resources for historians in the future. Computational systems to get evidence for game history. Found people in berkeley interested in videogames, transferred to videogames. Stephen m. cabrinety collection in the history of microcomputing, ca. Preservation challenges: describing it, adventure (pc) vs. Doom basic sources you have to save all this: historical source, 2 books, masters of doom, doom: scarydarkfest, bulletin-boards, forums, mods, fb/youtube/twitch, people. Reliance on tech, assumptions on how it works/will develop. There"s nothing to stop the owners of data to delete the data. App store not an archive, since apple can delete apps on it. Cautionary tale: destruction of unwanted reels of silent film in 1925 to stop piracy ended up destroying their legacy (80% of silent films lost) We may have to just watch certain games instead of being able to play them. } not important except in circumstances: physical hardware.

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