AET 335 Lecture 4: Lecture 4 Notes
Document Summary
A variant of a game that offers more player choice. Inverting a game"s victory and loss conditions. Momentum: how the game mechanics tip to favor or disfavor players who are pulling ahead. Feedback loop: snowballing effect proportional to a lead. Fixed effect: lead does not increase in proportion with the leader"s advantage. Stability: how quickly and significantly the game state can change. Squeezing: making first points easier to get than later points. Uncanny valley theory: need for balance between giving human qualities but not too many. Uncanny valley: area between photorealism and stylization. If something is geared toward photorealism but slightly off, it can turn out to be unsettling. Discrete game space: when all the locations within its boundary are being treated as the same position. Continuous game space: when a game"s mechanics do take into account an element"s precise position. Grids: most common layout for discrete game spaces.