AET 335 Lecture 5: Lecture 5 Notes

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Any moment during play that a player could perform two or more distinct actions but has to pick some number of actions less than the total number available to execute. Player understands the choice and has system to weigh options. Player has to believe that what they choose will lead to different results. A choice is not a calculation (no definitive right answer) Games are more interactive than other mass media, requiring choice. Calculations: decisions based solely on reason with a clear answer. Incomplete information problem: players are forced into a scenario where they have to make a choice before they have enough data to calculate the outcome. Incomparables: both things player wants but player is limited to choosing one. When a player feels as if they are making a choice when they really are not. Makes the player feel like they have agency.

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