AET 335 Lecture 6: Lecture 6 Notes
Document Summary
Maximum and minimum distance from power curve. Uncertainty comes from not knowing what choices the other players will make. Perfect information: complete information about current game state and all changes that led up to it. More currency/monsters being added over time causes hyperinflation. Currency sinks: game mechanics that take currency out of the world. Buy/sell prices of vendors: sell for much less than bought for. Auction house fees: remove small percentage of cost every time it circulates through the player base. Trading for real-world currency: inflation but still retains value. Taxation systems: paying for keeping something for an amount of time. Premium endgame trainers: causes high end players to drain out money. Assets: game elements that provide a benefit to the player who possesses them. Resources: a type of asset that serves as a kind of currency. General and interchangeable with others of their type. Victory points: asset which has a sole purpose of fulfilling a game"s victory condition.