PLIR 3500 Lecture 8: lecture 8

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Twilight struggle: 2 player game, competition between us & ussr during cold war. Values: space race, tension level, susceptibility to change, battleground countries, etc. Realist international theory: when creating policy, a country is looking out for the survival of the nation, must act in a way that protects national interests. Liberal international theory: every country defines objectives differently based on many factors (i. e. us cares about public opinion, russia does not) Trade-offs in war simulation games: realism and accuracy vs. Trade-offs are false more details and factors does not make a simulation better or more accurate, it just adds stuff. Descriptions and specifications are important for game designers. Wargamer and historian: two gaming archetypes michael simonds.

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