CCT210H5 Study Guide - Final Guide: Gamer, Color Adjustment, Game Players

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Part i: short definitions (4 x 5% = 20%) bystander/aggressor effect. Both the bystander and aggressor effect are concerned with exposure to video game violence. The bystander effect occurs when the video game player becomes desensitized to the violence in the video game and less sympathetic with the victims in the video game. The aggressor effect is when the gamer is exposed to a significant amount of violence through a video game resulting in a more aggressive behaviour. The us armed forces has actually embraced these effects and has invested several millions of dollars in a training/real life simulation video games in an effort to recruit more young adults. push/pull effect. These effects are strategic marketing ploys to promote a product while pulling the viewer in enough to seek the product out. syntagmatic/paradigmatic axis. The syntagmatic and paradigmatic axes refer to the structural analysis of signs.

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