CCT270H5 Study Guide - Final Guide: Vitruvius, Stealth Game, Level Design

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Document Summary

1 jason macisaac - player centric game design. User-centric design - development proceeds with the user as the center of focus. Focuses on: usability goals, user characteristics, environment, tasks and workflow. Interactive process - design and evaluation steps are built in from the first stage of projects, through implementation. Player-centric design - development through an envision of a representative player. Two main duties: entertain and empathize with the representative player. Abusive, participatory, gambling, educational game design. 5 principles of player-centric design: understand your player and support their goals. Empathic design - the ability to create something users don"t realize they want; anticipate the needs/desires of the market: make the interface easy to learn and enjoyable to use. Learnability - user"s ability to operation the system after some predetermined period of training: consistency. O to accept, x to reject (unless you are in japan) Stealth game should stay stealth till the end: dialogue with the player.