HUMA 1745 Chapter Notes - Chapter 5: Ironman Triathlon
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HUMA 1745 Chapter 5 Notes – Summary
Introduction
Creative Behaviour
• To simplify, Exhibit 12-5 provides a three-stage model of creativity in organizations.
• The core of the model is creative behaviour, which has both causes (predictors of
creative behaviour) and outcomes (innovation).
• We discuss the three stages of creativity, starting with the center, creative behaviour.
• Creative behaviour occurs in four steps, each of which leads to the next
• Problem formulation.
• Any act of creativity begins with a problem that the behaviour is designed to solve.
• Thus, problem formulation is defined as the stage of creative behaviour in which we
identify a problem or an opportunity that requires a solution as yet unknown.
• For example, Brendan Brazier believed at an early age that a plant-based diet could
transform him into a professional athlete, so he set out to prove that by following such a
diet.
• Brazier attriutes lea eatig to his seve-year career as an Ironman triathlete and
two-time win of the Canadian 50-kilometre Ultra Marathon.
• He is also the formulator of a line of plant-based nutritional products through his
company, Vega, as well as a bestselling author.
• Information gathering.
• Given a problem, the solution is rarely directly at hand.
• We need time to learn more and to process that learning.
• Thus, information gathering is the stage of creative behaviour when possible solutions
to a problem incubate in a idividual’s id.
• Niklas Laige of Hoa’s Tool “hop, a “tokhol-based company that helps organizations
become more innovative, argues that creative information gathering means thinking
beyond usual routines and comfort zones.
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