I&C SCI 60 Chapter Notes - Chapter 8: Educational Entertainment, Adventure Game, Motivation

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Edutai(cid:374)(cid:373)e(cid:374)t: a (cid:272)o(cid:373)(cid:271)i(cid:374)atio(cid:374) of the ter(cid:373)s (cid:862)edu(cid:272)atio(cid:374)(cid:863) a(cid:374)d (cid:862)e(cid:374)tertai(cid:374)(cid:373)e(cid:374)t. (cid:863) la(cid:271)el for games with a pronounced educational ambition: focuses on teaching the player specific skills. Mirrors (cid:862)(cid:374)or(cid:373)al(cid:863) video games to make them more appealing. Dated graphics and gameplay: edutainment in general conversation refers to any electronic use of entertainment for educational purposes, characteristic of most edutainment titles from 1980s til today. Edutainment titles rely on extrinsic motivation such as the promise of arbitrary rewards rather than the feeling of mastery from completing a level. Entertainment experiences are not closely related to any learning content so learning and play do not occur at the same time. Learning principles in edutainment emphasize drills over understanding. Encourages players to memorize the answers rather than teaching the rules that make it true. Need more advanced and innovative games for older students. Hardly demands anything of teachers or parents.

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