102265 Lecture Notes - Lecture 3: Material Design, A Pattern Language, Urban Design
102265 - Graphic Design: Interactive Digital Media
Lecture Notes – Student no. 18860519
Week 3
Design Patterns for Screens.
Screen designs and design patterns on screens. There are very different
paradigms given the type of technological surface.
Mobile First:
Start designing for the smaller screen
It’s very effective
Forces to prioritizes and clearly choose our mental structure of
design.
Design Patterns, in interactive design, are beyond style or visual
repetition. They are similar and re-usable solutions that have a working
function, often interface / software design.
A Pattern Language: Towns, Buildings, Construction is a 1977 book on
architecture, urban design, and community liveability.
“… each pattern represents our current best guess as to what
arrangement of the physical environment will work to solve the problem
presented.
find more resources at oneclass.com
find more resources at oneclass.com
The empirical questions center on the problem – does it occur and is it
felt in the way we have described it? – and the solution – does the
arrangement we propose in fact resolve the problem?
And the asterisks represent our degree of faith in there hypotheses. But
of course, no matter what the asterisks say, the patterns are still
hypotheses, all 253 of them – and are therefore all tentative, all free to
evolve under the impact of new experience and observation.”
-Christopher Alexander., A Pattern Language, p. xv
“Patterns are just patterns. They are not the only way of thinking through
a design problem.”
Having a similar look though isn’t always a bad thing. Thus, we’re
changed the way we are consuming the world.
Examples.
1. Hamburger Menu: Saves space. Combines the draw menu and
reveal/hide button.
find more resources at oneclass.com
find more resources at oneclass.com
Document Summary
There are very different paradigms given the type of technological surface. Forces to prioritizes and clearly choose our mental structure of design. Design patterns, in interactive design, are beyond style or visual repetition. They are similar and re-usable solutions that have a working function, often interface / software design. A pattern language: towns, buildings, construction is a 1977 book on architecture, urban design, and community liveability. Each pattern represents our current best guess as to what arrangement of the physical environment will work to solve the problem presented. And the asterisks represent our degree of faith in there hypotheses. But of course, no matter what the asterisks say, the patterns are still hypotheses, all 253 of them and are therefore all tentative, all free to evolve under the impact of new experience and observation. They are not the only way of thinking through a design problem. Having a similar look though isn"t always a bad thing.