FILM 2601 Lecture Notes - Lecture 6: Video Game Culture, Video Game Industry, Making The Video

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Video games and popular culture: adaptation and intermediately the. Super mario bros video game has due to familiarity, music, etc: both have stories however a video game is more interactive than watching a movie. 2: there is an aesthetic between film and video games based on intermedial study. 3: in this moment, there are some cracks of films confidence with its own form when it uses graphics within a movie, this becomes something that film continues to explore. 4: in this moment, we see more experimental intermediality within films and video games, you should be learning something about film form by the ways its trying to do something about its meaning. Source code (duncan jones, 2011: it"s a fil(cid:373) a(cid:271)out so(cid:373)eo(cid:374)e (cid:271)ei(cid:374)g stu(cid:272)k i(cid:374)side a (cid:272)o(cid:373)puter, the intermedial reference is the levels the game over and restart structure this takes from a familiar sense of video games.

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