CMPT 166 Lecture Notes - Lecture 31: Particle System, Particle Systems, Frame Rate

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A particle system is a technique often used in games and physics simulations that uses a large number of small animated objects to simulate a larger system. For example, you could use a particle system to simulate rain, snow, sparks, hair, a magical explosion, and so on. For instance, this video models human forms where the particles are bits of sand. In this video, the particles are modelled as 3d planks, and follow the rules of physics. And this video shows a variety of simulations made a by a particle system tool. In this note we"ll see three examples of particle systems: an explosion, a water simulation, and program that draws bouncing dots and lines. A simple explosion the explosion starts at a given point, and then expands outwards. It consists of many small fragments, of varying size, moving in different directions at different speeds.

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