GBDA101 Lecture 10: 10th Class

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Movement: framing and pov, pacing, rhythm, timing and spacing, mass. Immersive environments: shape a sense of place by adding comfort, insight, and order to a physical space, blend physical and imaginary worlds that respond to humans. Motion in interior spaces: retail, event spaces, window content. Motion in exhibition design: combines graphic design, interactive media, motion graphics and product design, also has to acknowledge the materials, lighting, and architecture of the structure they are working with. Motion in performance: integration of motion graphics into live performances, stanging allows possibilities of illuminated video screens and lighting.

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