Computer Science 1033A/B Lecture 8: Lecture 8
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COMPSCI 1033A/B Full Course Notes
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A drawing that moves, bringing the drawing to (cid:862)life(cid:863) A sequence of images that create the illusion of movement when played in succession. Easier to show somebody how something works than to try and explain it. Simulation of movement through a series of pictures that have objects in slightly different positions. Ea(cid:272)h dra(cid:449)i(cid:374)g is (cid:272)alled a fra(cid:373)e (a s(cid:374)apshot of (cid:449)hat"s happe(cid:374)i(cid:374)g at a parti(cid:272)ular moment) Tv 30 fps (*9000 frames for five-minute cartoon) Computer animation: 12-15 fps, if not it will be (cid:862)jerky(cid:863) if it is anything less. In animation, each frame overlaps the previous one. Movement is caused by rapidly displaying each frame in sequence. Each frame is made up of discrete samples where each sample is a pixel. More samples means better quality (10 pixels by 10 pixels vs 200 pixels by 200 pixels) More samples means bigger file sizes (10 pixels by 10 pixels vs 200 pixels by 200 pixels)