English 1028F/G Lecture Notes - Lecture 10: Interactive Fiction, Graham Nelson, Contiguity

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Co-author, moving things around, gather different pieces. Week 10: spatial and epistemic immersion in nelson"s curses! Narrative immersion: construction and contemplation of a story world that relies on metal activity: spatial, epistemic, temporal, emotional, moral/ethical. Two steps how this perception of reality within the game works. The clues to the game are imbedded within the objects. Objects are key to making the model. Intentional navigation: mapping mentally to match our experience, and admiring the juxtaposition and changes in perspective that derive from moving through and intricate environment. Walk around, run around in, but also an emotional attachment. Not just being there and looking at the door, pictures, but trying to figure out how to open the door. This explains why games can evoke meanings and emotions. Tourist map of paris that you have to find. Unpack the narrative and solve the enigma.

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