Media, Information and Technoculture 2100F/G Lecture Notes - Lecture 5: Playstation 3, Wage Slavery

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Innovation in the north american game console industry. Innovation is an essential element of the business. Consumers of interactive play are always seeking new and exciting content. In order to pass the stages of successful innovation, a product must be created, commercialized, and adopted. Innovation is often sourced from either the users, manufacturers, or the suppliers (whoever receives greatest economic benefit from the innovation) Ps3 received the highest console sales by generation in 2010. Open systems are best to promote centralized control. Media technologies that enable interaction foster growth of corporate systems that are anything but transparent and participatory. 1: create (involves developers, work for hire model) Sony, microsoft, and nintendo are the dominant console providers. Average gamer is 31 years old and has played for 14 years of their life. Hardcore gamers involve an overwhelmingly male audience. The abundance of war games, combat scenarios, digital violence helps to define this gendered audience.

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