DD220 Lecture Notes - Lecture 5: W. M. Keck Observatory, Princess Peach, Ubisoft
Document Summary
Generalized game designers they float around and dabble in everything. Specialists examine one area of game design: 3 cs designer camera, character & controls, presentation ui, hud, ux, menus, etc, rpg skills, customization, classes, loot. #1 quality for new hires is communication skills communicate designs to other members on the team (they assume you already have the technical skills) Storyboards allow you to communicate sequences of ideas to other members of the dev team. Jump on a goomba: collecting a mushroom, powering up, defeat bowser, rescue princess peach. Capture key moments in a scene, chapter, or an entire story: key moments include: character placement, angles and points of view, landmarks, pivotal interactions. Relay and reaffirm the vision of the scene or project. David perry, game designer: we extensively draw storyboards now, so that anyone that needs to understand the vision can just look at the pictures like a comic book.