MAC 146 Lecture Notes - Lecture 11: Sound, Smash Cut

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Wall lighting: beams fall evenly so the light is solid like a wall, evenly lit, no gaps, beams overlap, musicals, dramas, soap operas. Pool lighting: light beams do not overlap and there are shadows in between the beams, light sources are far apart, pools of light are intersected with the shadows. Sound: perceptual characteristics (what we perceive in sound) Loudness (or volume/intensity): loud or soft, sound wave amplitude. Quality (timbre/texture/color): can be simple or complex: physical characteristics (what constitutes the sound) Frequency (or speed): the number of sound waves produced per second. Amplitude: degree of motion within the sound wave. Harmonic constitution: texture resulting from a single sound wave or mix of sound waves: location sound is not good enough for hollywood, categories of sound. Foley labs recreate and add those sounds. If character messes up dialogue, re-record and add it in. Soundtrack: musical sound: diagetic sound: part of film world, non-diagetic: not part of film world.

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