01:830:305 Lecture Notes - Lecture 3: Smart People, Eliza, Turing Machine

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We are allowed to put any type of information into computers as the input. If people can learn, computers can learn also and can be programmed to do so. Attempts to program computers to be intelligent. Getting computers to be intelligent and understanding the computations that underlie human intelligence . Samuels checkers program: one of the first people to program a game thought it would be a good place to start, learns and improves; eventually beats human players including its programmer. Wanting the computer to learn how to learn to play: one copy of the program play against the other, first milestone: program became better at playing than samuel himself. Not correct to say computers are limited by how good their programs are they can learn to improve itself. Doesn"t beat human until 1996: in order for chess player to beat others, creativity is necessary.

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