EST 201 Lecture Notes - Lecture 6: Micropayment, Scalability

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Tangential learning: the process by which people educate themselves on a topic when it is presented in a context that they enjoy. Educational gaming; games meant to educate vs. games meant to entertain. People assimilate information better when they study things they are interested in. Micropayment: an e-commerce transaction involving a very small sum of money in exchange for something made available online, such as an application download, a service or web-based content. Micropayments are sometimes defined as anything less than 75 cents and can be as low as a fraction of a cent. A special type of system is required for such payments, which are too small to be feasible for processing through credit card companies. The emergence of micropayments in the e-commerce market has long been anticipated. Defined as any online transaction up to . 00, micropayments allow for a la carte service on the web, replacing alternative subscription models that demand larger upfront payments.

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