PSYC 100 Lecture 6: PROBLEM SOLVING

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Problem solving: refers to the active efforts to discover what must be done to achieve a goal that is not readily attainable. Prototypes: an original model on which something is patterned. Algorithms: methodical, step-by-step procedures for trying all possible alternatives in searching for a solution to a problem. Heuristics: a guiding principle or rule of thumb used in solving problems or making decisions. Representative: representative heuristic involve basic the estimated probability of an event on how similar it is to typical prototype of an event. Availability: involves basic the estimated probability of an event on the case with which relevant instances come to mind. Anchoring: one uses a number or a value as the starting point, known as an anchor, and adjusts information until an acceptable value is reached. Examples of anchoring: effective when there are few possible solutions in an algorithm is available a solution will be found. Try every possible solution until an answer is found.

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