AET 335 Lecture Notes - Lecture 1: Game Design, Game Engine, Affordance

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Document Summary

Game design: the creation of a game"s rules. Game engine: part of software that executes a video game"s core functionality. Eurogames: focus on strategic depth and less on randomness/luck. Game play: players follow game rules and experience through play. Ludic activities: play activities including games and non-game behaviors considered playing Transformative play: free movement of play alters the more rigid structure. Game: a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome. Processes that can cause game state to change. Run-time behavior of mechanics acting on player inputs and outputs over time. Aesthetics: desirable emotional responses evoked in player. Game state: a snapshot of the current situation in the game. Invisible game state: game state behind just what"s visible. Game loop: mechanics occurring over and over again. Automatically triggered by another mechanic or game state. Actional properties between world-object and living being.

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