AET 335 Lecture 3: Lecture 3 Notes

27 views2 pages

Document Summary

Abstract mechanics: do not reinforce the fiction. Theme: encompasses a game"s core aesthetic, story, and setting. Scenario: when fiction ties in with mechanics and players" goals. Backstory: events that led up to the scenario. Flavor text: writing that exists to enrich the game"s narrative atmosphere. Branching: allow player to choose narrative"s paths. Emergent: created through the act of playing a game. Usually arises from a series of game state changes. Cut scene: an interlude in which a video game cuts away from the action in order to present cinematic material. Core aesthetics: reason to play a particular game. Play involves an active, alert, but non-stressed state of mind. Writers need to base their work off the game mechanics. Storylines that the development team doesn"t have time or money to develop cannot be written. Having most points/assets when the game concludes. Being the first to reach a particular destination.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents