[CMPM 80K] - Final Exam Guide - Ultimate 46 pages long Study Guide!
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Game design: the development of formal systems that allow for competitive/cooperative play. M mechanics describes the particular components of the game, at the level of data representation and algorithms. D dynamics describes the run-time behavior of the mechanics acting on player inputs and each other"s outputs over time. A aesthetics describes the desirable emotional responses evoked in the player, when they interact with the game system. Designer m > d > a player (and vice versa) *player pov (player interest): aesthetics set the tone, which is born out in observable dynamics, and eventually, operable mechanics. Completely nebulous term that is subject to the person. In relation to games does not offer much to analysis or understanding. Create a game played with physical materials that can fit on a tabletop. Game must have theme: must be related to the real world, as your team understands it.