FIT1052 Study Guide - Final Guide: National Information Standards Organization, Stored-Program Computer, Printed Circuit Board

200 views6 pages
FIT1052 - EXAM STRUCTURE:
Part A - Definitions
Define 5 of the following terms, and include relevant example as part of
you definition.
Part B - Essay
Answer following question:
Compare TWO(2) ‘killer apps’ discussed in the weekly lectures.
Describe each of the apps and their intended use and purpose.
Which of the two has been more important for society, and why?
Use examples to support your argument.!
Compare and contrast the views on technology and its impact within
society, as set out in TWO(2) of the weekly readings used in
Assignment 1.!
Part C - Reflective Pieces
Answer FOUR(4) of the following questions. Each question is worth
TEN(10) of the total marks for the examination. In every case, use
examples to support your argument.
How has the use of social media such as Facebook changed
popular culture in the sense of ‘the way we do things around here’?!
Are there any circumstances in which it would be appropriate for a
government or corporation to access material that you have stored
digitally?!
Do mobile computing devices have a place in university learning?!
I believe there is a place for mobile computing devices in university
learning. We use mobile devices as a way for communication so we
could definitely incorporate this somehow. Other computer devices
are more commonly used in university learning at the moment,
however mobile devices are now able to download software
application such as microsoft word, powerpoint or other learning
applications that is used on laptops. Although the only downside
find more resources at oneclass.com
find more resources at oneclass.com
Unlock document

This preview shows pages 1-2 of the document.
Unlock all 6 pages and 3 million more documents.

Already have an account? Log in
would be a very small screen with the mobile devices we have now,
but i believe that students should be allowed to choose whatever
type of device they want to use in university learning.!
Are computer games primarily marketed for males? Why?!
Yes, because most data and surveys show that males are the
predominant players of computer games.!
An online survey was conducted to examine the various factors of
online computer gaming for the game Everquest. The authors
Griffiths, Chappel and Davies stated that 93.2% of adolescents were
males and 79.6% of adults were also male. With this type of
evidence that could be collected by gaming companies of course it
would be natural that game developers would want to create a game
that would be able to sell better.!
If IBM made its postwar fortune in providing hardware ‘solutions’ by
renting out its products, and Microsoft’s rise to power rested on
selling software ‘solutions’, what kind of product or service are
newer firms such as Google, Amazon and Facebook selling in the
hope of turning profit?!
A platform to use online without having to purchase or spend
money and be able to access publicly!
Rather than creating a product or service which users would
have to pay to use they create a loyalty service base where the
more people use their product or service there would be more
chance of investors or sponsors to earn profit!
Something like the opposite of how internet explorer was
created, microsoft had already earned enough profit to be able
to release a browser for user to use without charge, Google,
Amazon and Facebook released their service or product for
free before they had earned profit but in return they gained a
find more resources at oneclass.com
find more resources at oneclass.com
Unlock document

This preview shows pages 1-2 of the document.
Unlock all 6 pages and 3 million more documents.

Already have an account? Log in

Document Summary

Define 5 of the following terms, and include relevant example as part of you definition. Answer following question: compare two(2) killer apps" discussed in the weekly lectures. Describe each of the apps and their intended use and purpose. Use examples to support your argument: compare and contrast the views on technology and its impact within society, as set out in two(2) of the weekly readings used in. Ten(10) of the total marks for the examination. I believe there is a place for mobile computing devices in university learning. We use mobile devices as a way for communication so we could definitely incorporate this somehow. Other computer devices are more commonly used in university learning at the moment, however mobile devices are now able to download software application such as microsoft word, powerpoint or other learning applications that is used on laptops.