CMST 2PR3 Study Guide - Final Guide: Influencer Marketing, Geolocation, Augmented Reality

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Cmst 2pr3: chapter 10 multimedia and mobile: case study: Nba gets in the snapchat game early, they benefitted by being one of the first organizations to use snapchat: case study: Snack attack cracker jack they started giving digital prizes in their in box surprises instead of physical ones and people were disappointed: creative commons, end user. Internet of things (iot: multimedia, public domain nonprofit organization that encourages fair and legal sharing of content by helping content creators make their work available with specific terms and conditions for sharing. Legal agreement between a software provider and the person using the software feature of social media (particularly. 2018: rise of augmented reality, instagram stories, influencer marketing, focus on gen z, messaging platform, live streaming, rethinking twitter: twitter has failed to grow followers, digital hangouts, facebook spaces- connect in vr, increasing governance and regulation, stock images.

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