Digital Communication 2002A/B Study Guide - Midterm Guide: Graphical User Interface, Multiplayer Video Game, Mixed Reality

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1: emergence of virtual worlds o"connell & groom. Vw = shared graphical spaces on the internet: feature 3d social worlds w/ complex graphical interfaces that allow social interaction w/ other people/objects & provide immediate feedback. Evolved from: hitchhiker"s guide to the galaxy (text), carmen san diego series (game), myst (game) Mathletics = global math world where students compete in virtual competition. Vws are persistent virtual environments in which people experience others as being there w/ them, and where they can interact w/ them . 78% of kids aged 12-17 play online games, while 65% use social networking sites. Gaming is a ubiquitous part of life for both boys" and girls". Principles modelled by games can have applications in vws for education i. e. students in a vw having to negotiate the politics surrounding a wildlife habitat construction project in a developing country, making the case for its economic/environmental benefits. Provide challenges in literacy and information literacy & the skills of communication.

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