ANTH100 Chapter Notes - Chapter 10: Meta-Communication, Art Game, Gennep

54 views4 pages
thomasjalarcon and 38454 others unlocked
ANTH100 Full Course Notes
21
ANTH100 Full Course Notes
Verified Note
21 documents

Document Summary

Openness - the ability to talk about different things in the same way and the same things in different ways. A framing that is consciously adopted by players. Systematically related to what is non-play by alluding to the non-play aspects and transforming them. Play allows for consideration of alternate perspectives of reality. Formed by natural selection - gives an adolescent the tness skilled required to be successful as adults. May also contribute to mental health and wellness. Allows for organisms to develop behaviours for unfamiliar situations. Archaeological sites suggest children played with toys that resembled adult tools. Neanderthals had short childhoods and therefore did not play as much as homo sapiens. Fantasy games allowed children to develop a symbolic meaning of their world. Metacommunication - communication about the process of communication. You need to use this to transfer into and out of play reality. Framing - a type of metacommunication that marks certain behaviours as play and others as.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents