HRM 3440 Chapter Notes - Chapter 11: Augmented Reality, Game Players
HRM 3440 Chapter 11 Notes – Summary
Introduction
• The haptic interface, which relays the sense of touch and other physical sensations in
the virtual world, is the least developed and perhaps the most challenging to create.
• A Japanese virtual reality company has developed a haptic interface device that can be
plaed o a perso’s figertips to gie a aurate feel for gae players, surgeos, ad
others.
• Curretly, ith the use of a gloe ad positio traker, the oputer loates the user’s
hand and measures finger movements.
• The user can reach into the virtual world and handle objects
• However, it is difficult to generate the sensations of a person tapping a hard surface,
picking up an object, or running a finger across a textured surface.
• Touch sensations also have to be synchronized with the sights and sounds users
experience.
• Today, some virtual reality developers are even trying to incorporate taste and smell
into virtual reality applications.
• According to a virtual reality researcher at the University of Warwick Digital Lab, The
crucial thing for virtual reality is that it will hit all five senses in a highly realistic manner
• We need to have smell, we need to have taste.
Forms of Virtual Reality
• Aside from immersive virtual reality, virtual reality can also refer to applications that are
not fully immersive, such as mouse-controlled navigation through a 3D environment on
a graphics monitor, stereo viewing from the monitor via stereo glasses, stereo
projection systems, and others.
• Augmented reality, a newer form of virtual reality, has the potential to superimpose
digital data over real photos or images.
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