CMN 146 Chapter Notes - Chapter 19: Crowdsourcing
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Would not likely be enough to change in significant ways a players attitudes, risk perceptions, knowledge, skills, perceived social norms. These types of games would be fine if the goal was to attract people to the website and expose them to key concepts and messages: there is a wide range of digital game formats. Digital games can be entirely on digital media, where the layer interacts only with the technology. They can be partially played with digital media. Ex. a a game that tracks an individuals physical activity, nutrition, calories using a mobile phone and displays the progress and achievements. Players solve puzzles involving mathematical, world, logical skills. Player takes on the role of a character and moves through a game world. Involve decision making that results in positive or negative health consequences. The user is given the goal to achieve at least 1 specific outcome within the simulated system.