CMPT 166 Lecture Notes - Lecture 22: Playtest, Big Bang, The Great Game
Document Summary
In this note we"re going to discuss how to go about creating a game. While there is no guaranteed recipe for designing a good game (or for designing anything! ), it wise to at least try to follow a systematic process and plan things out ahead of time. Before you get started, you should have a basic idea of what you want your game to be about, and if you can actually implement it. For example, a game for kids in kindergarten to grade 1 can"t have much text in it because many such kids can"t read yet. This includes the time to write the code, and also to play-test the game. In general, it"s a good idea to plan to spend about 50% of your time writing the code for a game, and 50% of your time testing it.