ENGL199 Lecture Notes - Lecture 19: Jane Mcgonigal, Gamification, Playtime

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20 Nov 2016
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Ja(cid:374)e m(cid:272)go(cid:374)igal tedtalk (cid:862)ga(cid:373)i(cid:374)g (cid:272)a(cid:374) (cid:373)ake a (cid:271)etter (cid:449)orld(cid:863) Gamification: using games outside of the usual context, to apply to real world tasks. 4 qualities which gamers have which can be applied to the real world. Easy to save the real world as easy it is to save the world in virtual games. Have to play more games to save the world. Need to aspire to play games online all the time. Urgency, fear, intense concentration on attacking a difficult problem while playing a game; there is also optimism and surprise; on the verge of winning/succeeding. Epi(cid:272) (cid:449)i(cid:374) is so positi(cid:448)e that it"s al(cid:373)ost (cid:271)e(cid:455)o(cid:374)d threshold of i(cid:373)agi(cid:374)atio(cid:374); sho(cid:449)s (cid:455)ou (cid:449)hat you are capable of. Not just success; but also motivated to do something that matters, inspired to collaborate; in game world we become the best version of ourselves, ready to help and continuously tackling a problem.

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