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PHIL 102 Lecture Notes - Utopia, Margaret Boden

Course Code
PHIL 102
Dominic Mc Iver Lopes

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1. play is any activity that’s intrinsically valuable
2. to play a game is to (1) attempt to achieve a goal (2) using only means permitted by
the rules (3) which prohibit more efficient means and (4) are accepted just because
they make the activity possible
3. so, playing games models intrinsically good activities
-now, if you want something you have to work for it
-1) in utopia you don’t have to work for anything, it’s just there
2) in utopia, everyone is in good mental health
-utopia is good
-you are given the ends without having to go through the means
-but the effortless life is not worth living
!-no achievement
-but you may still be able to get moral, artistic, or intellectual achievement,
-possibility of putting in effort to not get life, but to get a goal
-but can you really do that...?
-but there is no possibility for moral achievement; everyone has what they want so
there’s no way to be moral
-art can handle humanly interesting themes; suffering, loss, deprivation
!-argues there’s no need for these works in utopia
-the other kind of art is formally beautiful
!-computers can create this work so there is no need for humans to do it
-relationships aren’t possible without achievement; you can’t share a car because you
each get as many as you want
-games are the only things that are left
-now, relationships are possible because of games, there is now something to share
-margaret boden defines creativity in such a way that it can be achieved
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